
2.15 Clouds – You’ll Be Fine with Less Realism.

2.13 Water Quality – Realism Comes at a Cost.2.12 Vegetation – Less Glass Will Make Your GPU Happy.2.10 Volumetric Fog, Godrays – Keep On, But on a Lower Level.2.9 Ambient Occlusion (AO) – Use SSAO, SSBC Instead of HBAO+.2.8 Reflections – Keep as Low as Possible, Preferably Off.2.7 Object Geometry and Terrain – Fewer Polygons are Easier on the GPU.2.6 Crowd Density – Fewer People, More Performance.2.5 View Distance – Lower Object Draw Distance.2.4 Lighting Quality – Use Lower Levels.2.3 Shadow Quality – Keep on Low, Medium, and Lower Draw Distance.2.2 Antialiasing – Use Simpler Versions, Decrease the Sampling Rate.Use Upscaling Tech (DLSS, FSR, Xe Supersampling) 2.1 Screen Resolution – Fewer Pixels Render Faster.

